After a year since the initial release of the critically acclaimed action JRPG NieR: Automata, the development staff is shedding some light on the reception and future of the NieR franchise.
In commemoration of the title’s first anniversary, 10 staff members from the NieR: Automata development team sat down for an interview with Famitsu magazine in Japan. This included game directors Yoko Taro and Takahisa Taura, as well as producer Yosuke Saito. The interview covers a range of topics, including where the staff sees the series going from here. The highlights can be seen below:
It’s been a sentimental year where the developers felt they were able to do what they wanted, and were happy to see NieR: Automata sell well.
The developers were hopeful to reach one million in sales, but did not expect the two million worldwide.
(On the recruitment for scenario staff to make something new for NieR) Numerous people have been interviewed. Still making the final selection. Yoko Taro: “This is the first time I felt eager thinking that we should at least do one project.”
Square Enix felt that fans from the previous title really helped carry NieR: Automata with support. They truly felt that the immense sensation of hunger from longtime fans really piqued the interest of others.
(On a NieR topic that hasn’t been talked about) It’s a little trick, but you can hold down the R3 button and use the directional keys to change the camera distance. However, using this might go through the topography and bug the camera. As a result of deliberation, they felt that it was very NieR-esque and left it in.
“That” has yet to be found. Since the developers feel that it would definitely be bad, they have yet to make it public. Due to various circumstances, this something made its way into the game. Since they feel that going into any further detail might cause some problems, they won’t say more about it. Think of it as NieR: Automata’s last secret.
(On the next title) A game was recently proposed to producer Saito and effort is being put for it to not be setback. Yoko Taro: “I proposed it in hopes of making everyone suffer. If the plan goes through, then I’d like to announce it.”
(On what’s next for NieR) It has yet to be decided, but 2020 will be the series’ 10th anniversary, so the developers would like to do something big. They think it would be nice to have some kind of new game announcement.
Staff from both Square Enix as well as PlatinumGames worked on completion of NieR: Automata, which released in Japan last February and on March 7, 2017 in North America for PlayStation 4 and Steam.