My favorites from Week 1
Hearthstone’s next expansion, Kobolds and Catacombs, recently finished its first week of reveals. With Week 2 starting today, I thought we might focus on some of the cards of these past several days. These are the cards I’m most excited for thus far and ones that I think could see some play.
1. Fal’dorei Strider
Miss Beneath the Grounds? It’s ok, because this card is even better.
Fal’dorei Strider does sort of the opposite thing while achieving the same results. Instead of shuffling Ambushes into your opponent’s deck, it shuffles them into your own. These Ambushes have been tweaked however, to summon you a 4/4 Spider and draw you a card when drawn. What’s more is that Fal’dorei Strider also summons a 4/4 Spider when it’s drawn. Meaning, with two Fal’dorei Striders, one can get 32/32 worth of stats for a measly eight mana.
If that isn’t value, I don’t know what is.
Voidlord is a card I think could be better. But as it stands, it still seems pretty good. As a 9-mana minion, a 3/9 Taunt isn’t too spectacular. However, its Deathrattle of “summon three 1/3 Voidwalkers” makes up for that.
Voidlord solves some of the problems big Taunt minions run into, such as minions with Poisonous and hard removal spells such as Pyroblast. Killing Voidlord in this way still summons another wall your opponent will need to break through.
For Warlock, it’s a nice stall card to keep one alive and that might make Rin, the First Disciple work (ha ha). Primarily, however, I think it has some nice synergy with Bloodreaver Gul’dan, which might allow you to summon up to four of these things. Though that’s a lot of Taunt minions.
Duskbreaker isn’t weird or crazy like some of the previous cards we’ve seen. It’s just plain good. A 4-mana 3/3 Dragon is small, but its Battlecry is killer. It basically has an Excavated Evil attached to its body. Given Priest’s current options for board clears, Duskbreaker will be a welcome addition—even outside Dragon Priest. And the current favorite, Dragonfire Potion, is bound to leave soon, making a slot for the new Dragon.
4. Twig of the World Tree
So I’m a little unsure about how good this card will be. Don’t get me wrong; its effect is great, especially if one can break the weapon on one’s turn or before Turn 10. It’s just five health on a weapon is a lot. Of course, if you play this on Turn 4 and attack every turn with it, you’ll theoretically have 19 Mana Crystals available on Turn 9… So that’s good. But what I find most exciting is the counterplay it represents.
Hearthstone streamer Kripparrian recently covered in a video “the new ooze meta.” In said video, he discusses how relevant the ooze cards are likely to be with the upcoming expansion. With a focus on Legendary weapons, it makes sense that ooze cards (which destroy and damage weapons) should become popular in Kobolds and Catacombs. All the crazy weapons like Aluneth and Dragon Soul can be easily destroyed by Acidic Swamp Ooze—for little cost too.
However, Twig of the World Tree is the first new weapon we’ve seen that discourages weapon removal. In fact, it might stop your opponent from playing any of the weapon removal minions in their deck, even as bodies on the field. This is great if a Harrison Jones is all your opponent can play on Turn 6.
Kobolds and Catacombs has been great so far. Of the new cards, we have seen some pretty exciting additions to Hearthstone; new entrants that are sure to shake things up. The reveals for Week 2 start today and we’re bound to see 30 additional cards by the end of the week.
What do you think? Will these better or worse than these four cards? Let us know in the comments below! We’ll have another feature for the following week.
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