Even more hidden content has spilled forth from further datamines of Splatoon 2 — hinting either at things to come, or materials cut from the game entirely.
The details were originally posted on Reddit and later nearly compiled by GameXplain in video format. This time around, the leak pertains to possible unannounced modes more than anything — with the typical nod towards playable Octolings once again. The details are extrapolated on below:
First off, a new Ranked gamemode.
- In the game files, we can see that there are five possible modes. Yes, five.
- Here’s the existing four: Pnt (Paint / Turf War), Var (Area / Splat Zones), Vlf (Lift / Tower Control), and Vgl (Goal / Rainmaker)
- The fifth mode is named Vrc (Rocket). We can tell that it is a Ranked gamemode because it starts with V for Victory, one of Ranked’s internal names.
- There are three components for this mode: Obj_VictoryRocket, Obj_VictoryRocketNozzle, and Obj_VictoryRocketNode.
- The VictoryRocketNozzle is able to be equipped by the player. Internally, it is defined as a special weapon like the Rainmaker. There is a unique bullet type (BulletVictoryRocket) defined for it as well.
- The special weapon database tells us that the VictoryRocketNozzle has been set to have the same arc type as the Sting Ray.
- Through a database that tells the game what files to load for specific objects, we can tell that the Obj_VictoryRocketNozzle has the model of a Rainmaker. This might be temporary.
- In a file that defines damage rates for various inanimate objects, there is an entry for Obj_VictoryRocket. This shows that the Rocket can take damage.
- SPECULATION: The Obj_VictoryRocketNode could be used as a way for the game to navigate an actor/object through the stage (like Salmon Run, where equivalent objects are used for the Salmonid AI).
- Nintendo left a map layout file in the game which defines a testing version of The Reef. It contains the necessary objects for this mode to run
- The Obj_VictoryRocket is placed in an odd position, as it is floating in the air.
- In addition, Obj_VictoryRocketNode objects are placed throughout the map, with one erroneously placed far below the playable area.
Second, a possibly scrapped Ranked gamemode:
- When we found the testing version of The Reef with all of the Rocket objects, we also noticed that there were some additional objects unrelated to any of the other game modes.
- On top of the bridge in the middle of the stage, there is an object called Obj_VictoryBall. There are additional objects placed TestObj_Lft_VBallGoal placed in one team’s spawn area as well.
- There is no reference that we could find in the code for a mode with a codename of Ball, nor is it in the valid list of gamemodes as of version 1.0.0.
- We do know that AirBall is how Nintendo refers to the balloons in single player and in Battle Dojo, so Ball could be a balloon-related gamemode (not Battle Dojo). However, we also know that Nintendo uses AquaBall, InkBall, along with several other items that do not have any relationship to balloons.
Bonus – playable Octarians:
- Last time, I talked about how we found OctBoy and Oct in the game’s executable and how we were not sure if they were even meant for the PlayerType variable.
- Now, we have definite proof that they are.
- Oct was actually OctGirl. (Compression of the executable made it look like this. We have since acquired a tool which enables us to properly reverse engineer the binary.)
- Since Octolings are just players controlled by AI, they have their own types beginning with Rival to distinguish them from the others.
- Someone publicly posted this image of the boy and girl Octoling hair, however we have no idea where they got it from. It was given to us privately, so we did not choose to include this in our previous post.
- NEW – We actually forgot to include this. The Octolings have an unused icon that would have been shown if they had any dialogue in the single player campaign.
- I would just like to stress that this does not confirm that Octolings will ever be playable. However, we do at least know that Nintendo, at one point in time, did put in some effort to add them to the game properly.
Bonus 2 – a possibly scrapped special weapon:
- In the internal types list of all the special weapons, there is one named Bazooka which is never referenced anywhere else.
- No, this isn’t the Inkzooka, as its internal name is SuperShot.
- Speaking of special weapons, the game still includes the type names for all of the old special weapons. (Most of) the code for these weapons have been removed, however.
In addition, some internal models for the Salmonid were also found and are viewable within the post itself. As stated, none of this is confirmed, yet the Rocket Ranked Mode appears most likely to be something implemented in the future. After all, outside of Salmon Run, no new ranked modes have yet been introduced in Splatoon 2 — only carryovers from the original Splatoon.
Previously, we reported on the datamine leak from this same team of contributors back on August 6, which contained information on both stages and weapons that have since been added to the Splatoon 2. Only time will tell if these new features see the light of day, but based on track record, there’s a decent possibility.